Losing Self 1
Losing Self 2
Losing Self 3
Losing Self 4
Losing Self 5
Losing Self 6
Losing Self 7
Losing Self 8
Losing Self 9
Losing Self 10
Losing Self 11
Losing Self 12
Gathering Chi 1
Gathering Chi 2
Gathering Chi 3
Gathering Chi 4
Gathering Chi 5
Gathering Chi 6
Gathering Chi 7
Gathering Chi 8
Gathering Chi 9
Gathering Chi 10
Gathering Chi 11
Gathering Chi 12
Opening Chi 1
Opening Chi 2
Opening Chi 3
Opening Chi 4
Opening Chi 5
Opening Chi 6
Opening Chi 7
Opening Chi 8
Opening Chi 9
Opening Chi 10
Opening Chi 11
9Dragons Guide Blog
vineri, 24 februarie 2012
Healers
STATS
The PvE healer build should look like this:
Strength: Everything else
Essence: For proper grinding not too much and not too low
Constitution: For proper grinding too [remember healers need 2 points for Con]
Wisdom: Enough for relic
Dexterity: Enough for weapon
Karma: a PvE healer should use BAD KARMA
Clothes
As we all know the Wild Tower and Mansion clothes really cost a lot and
not anybody can afford then so I would recommend to use this:
For lower levels:
Hat: Should give VE
Jacket: violet wind and lightnings jacket
Pants: violet wind and lightnings pants
Boots: Secret solver boots [obtained at RC12 from quest]
Wristbands :Damage wristbands [100dmg for lover levels should be enough
For higher levels:
Hat: mansion/wild tower VE hat
Jacket: mansion/wild tower
Pants: mansion/wild tower
Boots: mansion/wild tower [secret solvers boots are just fine too]
Wristbands: damage wristbands [should be from 100 to 300 dmg]
For lower levels:
Hat: Should give VE
Jacket: violet wind and lightnings jacket
Pants: violet wind and lightnings pants
Boots: Secret solver boots [obtained at RC12 from quest]
Wristbands :Damage wristbands [100dmg for lover levels should be enough
For higher levels:
Hat: mansion/wild tower VE hat
Jacket: mansion/wild tower
Pants: mansion/wild tower
Boots: mansion/wild tower [secret solvers boots are just fine too]
Wristbands: damage wristbands [should be from 100 to 300 dmg]
Accesorie setup:
From RC:
-Clan relic
-RC BK str relic
-RC BK dex relic
-RC BK con relic
-RC BK ess relic
-an accesorie that would give or HP or VE or Both
From RC:
-Clan relic
-RC BK str relic
-RC BK dex relic
-RC BK con relic
-RC BK ess relic
-an accesorie that would give or HP or VE or Both
Warriors
THE BALANCED BUILD (PVP/PVE)
Strength = 2x Constitution
Essence = 12
Wisdom = 8
Constitution = 1/2 Strength
Dexterity = Enough for weapon
ONCE STRENGTH IS MAXED OUT AROUND GOLDEN LOTUS LEVELS........
Strength = maxed out
Essence = 12
Wisdom = 8
Constitution = Same as Dexterity
Dexterity = Same as Constitution
THE WARRIOR GEAR
Now for your gear. Basically you want the following items for wardrobe:
DECO: 440 Physical Dodge
HAT: VE Drain or 2 Slot Hat (Add dodge orns)
SHIRT/PANTS: 400/500/600 Def Set
Shoes: Speed 15% or 2 Slot (Add dodge orns) or 15% Speed 2 Slot Shoes (Add dodge orn)
WRISTBANDS: 300/400 Physical Damage (If you are lucky try to get 2 Slot TGW 300 physical damage)
RELICS: Strength relics, dodge trink, constitution relics, defense trink, hp trink, +2 sta, +5 stat, etc.
Now get 2 weapons that have 3/4 slots are are refined to +9 or above. Now add the following ornaments to your weapon:
PVE Weapon:
- 2 - 6/1K leech & 2 - 10% critical nugget (physical) = 12/1k leech & 20% critical nugget (phyical)
PVP Weapon:
- 4 - 250 physical damage = 1000 physical damage
Introduction to PvP
Player versus Player (PvP) is the term given to all gameplay where players fight each other.
The penalty for death in PvP mode is a loss of karma (as well as reputation). The reward for winning is karma, as well as bragging rights if you defeated a powerful opponent.
In PvP mode, the strength of all abilities is reduced by 80%, except for a few which are reduced more, such as the paranuke and heal skills.
Example: A skill that normally deals 2000 damage would deal 400 instead, and a skill with a duration of 10s would have a duration of 2s instead.
Note: Given the right build, a character from any role can beat a character of any other role.
Nukers beat Hybrids - This is due to the fact that hybrids have wisdom as their penalty stat, which makes it very difficult for them to increase their Chi Kung Dodge.
Warriors beat Nukers - A nuker's main weakness is their lack of physical defense. Because a warrior can inflict heavy damage, they can beat a nuker.
Hybrids beat Warriors - Many warriors neglect to increase their wisdom, making them vulnerable to the hybrid paranuke, allowing some hybrids to beat them with ease.
The counterpart of Player versus Player is Player Versus Environment (PvE), where players fight mobs.
1st stage warriors are the strongest(as warriors dmg increases very quickly in the first stage of the game)
2nd stage nukers are the strongest(as nukers build def they become unstoppable 1v1 against any class)
3rd stage hybrids are the strongest(as they now have enough wis to take down a nuker, imo paranuke is way overpowered and at gl-hm levels you'll see the true power of this)
4th stage healers are the strongest(they have the ability to be strong in all aspects except for con(but can easily reach 5-6k hp with acc/elix/relics/etc). They can max wis/str/dex/ess.)
The thing that is probably going to surprise everyone is the fact that healers are end game pvpers. Think about it this way. They have the potential to have high CK DEF(ess), high CK DOGDE/DMG(wis), high melee dmg/def(str), and high melee dodge(dex). They take a lot more chi points to show their potential, but are going to be the rulers in the end.
as the game currently stands in FC/CS soon to be GL levels
the classes stand as this.
nuker beats healer/warrior/hybrid
hybrid beats warrior/healer/hybrid
warrior beats warrior/nuker
healer beats warrior/healer
Example: A skill that normally deals 2000 damage would deal 400 instead, and a skill with a duration of 10s would have a duration of 2s instead.
Role Ranks
For PvP use, the roles rank (from best to worst)Note: Given the right build, a character from any role can beat a character of any other role.
Triangle Theory
Recently, a new theory has become the topic of discussion. This theory is known as the Triangle Theory. This theory posits that Healers were never meant to be used for PvP, and the remaining classes form the following relationship:Nukers beat Hybrids - This is due to the fact that hybrids have wisdom as their penalty stat, which makes it very difficult for them to increase their Chi Kung Dodge.
Warriors beat Nukers - A nuker's main weakness is their lack of physical defense. Because a warrior can inflict heavy damage, they can beat a nuker.
Hybrids beat Warriors - Many warriors neglect to increase their wisdom, making them vulnerable to the hybrid paranuke, allowing some hybrids to beat them with ease.
The counterpart of Player versus Player is Player Versus Environment (PvE), where players fight mobs.
2nd theory
the games pvp stages.1st stage warriors are the strongest(as warriors dmg increases very quickly in the first stage of the game)
2nd stage nukers are the strongest(as nukers build def they become unstoppable 1v1 against any class)
3rd stage hybrids are the strongest(as they now have enough wis to take down a nuker, imo paranuke is way overpowered and at gl-hm levels you'll see the true power of this)
4th stage healers are the strongest(they have the ability to be strong in all aspects except for con(but can easily reach 5-6k hp with acc/elix/relics/etc). They can max wis/str/dex/ess.)
The thing that is probably going to surprise everyone is the fact that healers are end game pvpers. Think about it this way. They have the potential to have high CK DEF(ess), high CK DOGDE/DMG(wis), high melee dmg/def(str), and high melee dodge(dex). They take a lot more chi points to show their potential, but are going to be the rulers in the end.
as the game currently stands in FC/CS soon to be GL levels
the classes stand as this.
nuker beats healer/warrior/hybrid
hybrid beats warrior/healer/hybrid
warrior beats warrior/nuker
healer beats warrior/healer
History
9Dragons is a martial arts-themed massively multiplayer online role playing game, developed by Korean video game company Indy21. The game features 3D graphics and traditional Massively multiplayer online game control schemes. Set in China during the Ming Dynasty, it includes actual Chinese geography and historical features such as the Great Wall of China and the famous Shaolin Monastery.
Indy21, an independent video game developer in Korea, originally created the video game 9Dragons, then they made agreements with both Persistent Worlds and Acclaim, to allow them to market and sell 9Dragons to the European and North American markets.
The original In-game story for the Korean version was written by wuxia novelist Jwa Baek and then Steven-Elliot Altman was hired by Acclaim to rewrite the game in its entirety so that it would become accessible to Western audiences.
Both companies released the game in "Open Beta" to the public in January 2007.[1]
It was announced on August 24, 2010 that GamersFirst had acquired publishing rights to 9Dragons for distribution in North America.[2] On August 26, 2010 it was announced that Acclaim Games had ended their online massively multiplayer services, which included the immediate shutdown of its official forums and its gaming servers.[3] This statement is now accessible by visiting the former webpage of Acclaim 9Dragons.[4] On September 2, 2010 it was announced that GamesCampus has acquired publishing rights to 9Dragons for distribution in Europe.[5]GameCampus released the game (for Germany) in German language in early December 2010.[6]
The Acclaim shut down appears to have happened in haste, since apparently Acclaim failed to ensure an orderly transition of in-game characters and user accounts to the new publisher.[7] The game was released by GamersFirst on September 16[8] on new servers without any user accounts that existed on the Acclaim servers. The transition is still pending as of July 2011.
An announcement was made the week of August 5, 2011, that GamersFirst will release the 9Dragon MMORPG back to Indy21. The 9Dragons MMORPG ended it's short tenure with GamersFirst on September 15, one day short of a year with the hosting service.
On September 20, Games Campus began the transfer of the accounts of 9Dragons subscriber's from the GamersFirst servers, for those that have opted for this action. The 16th of September was the first day of completeing the transfer requests from GamersFirst. GamesCampus also had Tao, a non transfer server, available for public use before the two main servers were brought online. September 20, 2011 the two remaining servers, Yin, a PvP (Player vs Player) server, the same as Yin under Gamers First and Yang, a PvE (Player vs Environment) server, the same as Nirvana and Phoenix as provided by the last hosting company, have been updated with the second half of the Tibet map, a new level cap and several other fixes and patches in an effort to remedy known issues that have hindered the game since Acclaim first offered this MMORPG to the public.
After reaching level 25, the player can then choose a role in the clan. At level 102(Elemental Crown Cheng 6), the player can undergo a Role upgrade (known as 2nd role), giving them access to new skills. The roles all go by different names but they fall into 4 distinct classes:
The game uses a leveling system in which each level has 12 Chengs as a sub-level system. Each time a character receives a title change a mini-game is required to level, and extra stat and skill points awarded.
Blood Essence is a material obtained as rare drops from killing monsters or maximizing the player's Blood Count. Blood Essence can be used to refine or strengthen weapons.
Within the game are small communities known as Hero Bands. A player is required to reach Raising Light Cheng 1 (level 49) and complete a quest to create a band. The band can have up to 1 band master, 10 band leaders and a total of 40 members. The band master selects band leaders. Hero Leagues are alliances formed with multiple bands. Up to 5 bands in a league and they can be different (but allied) clans.
Indy21, an independent video game developer in Korea, originally created the video game 9Dragons, then they made agreements with both Persistent Worlds and Acclaim, to allow them to market and sell 9Dragons to the European and North American markets.
The original In-game story for the Korean version was written by wuxia novelist Jwa Baek and then Steven-Elliot Altman was hired by Acclaim to rewrite the game in its entirety so that it would become accessible to Western audiences.
Both companies released the game in "Open Beta" to the public in January 2007.[1]
It was announced on August 24, 2010 that GamersFirst had acquired publishing rights to 9Dragons for distribution in North America.[2] On August 26, 2010 it was announced that Acclaim Games had ended their online massively multiplayer services, which included the immediate shutdown of its official forums and its gaming servers.[3] This statement is now accessible by visiting the former webpage of Acclaim 9Dragons.[4] On September 2, 2010 it was announced that GamesCampus has acquired publishing rights to 9Dragons for distribution in Europe.[5]GameCampus released the game (for Germany) in German language in early December 2010.[6]
The Acclaim shut down appears to have happened in haste, since apparently Acclaim failed to ensure an orderly transition of in-game characters and user accounts to the new publisher.[7] The game was released by GamersFirst on September 16[8] on new servers without any user accounts that existed on the Acclaim servers. The transition is still pending as of July 2011.
An announcement was made the week of August 5, 2011, that GamersFirst will release the 9Dragon MMORPG back to Indy21. The 9Dragons MMORPG ended it's short tenure with GamersFirst on September 15, one day short of a year with the hosting service.
On September 20, Games Campus began the transfer of the accounts of 9Dragons subscriber's from the GamersFirst servers, for those that have opted for this action. The 16th of September was the first day of completeing the transfer requests from GamersFirst. GamesCampus also had Tao, a non transfer server, available for public use before the two main servers were brought online. September 20, 2011 the two remaining servers, Yin, a PvP (Player vs Player) server, the same as Yin under Gamers First and Yang, a PvE (Player vs Environment) server, the same as Nirvana and Phoenix as provided by the last hosting company, have been updated with the second half of the Tibet map, a new level cap and several other fixes and patches in an effort to remedy known issues that have hindered the game since Acclaim first offered this MMORPG to the public.
Gameplay
9Dragons features player-versus-player and player-versus-environment gameplay depending on which map and server the player is located. If a player kills someone in a PvP area they receive Karma. The amount and type of Karma gained depends on the clans of the two combatatants. When a player collects enough Karma they receive a "Karma Epithet".After reaching level 25, the player can then choose a role in the clan. At level 102(Elemental Crown Cheng 6), the player can undergo a Role upgrade (known as 2nd role), giving them access to new skills. The roles all go by different names but they fall into 4 distinct classes:
- Warrior: Warriors are the masters of their clan's main weapon. They are the first to rush into combat, and all of their skills are centered around dealing direct damage to the opponent. They emphasize Constitution, Dexterity, and Strength, while Essence is harder for them to develop.
- Strategist: The healer of a clan uses their clan's secondary weapon, but their abilities focus more on buffing and healing other members. As the Hybrid has the same basic abilities they do, the Healer is able to heal external and internal injuries, while the Hybrid cannot. They emphasize Essence and Wisdom, while Constitution is harder for them to develop.
- Chi Kung Artist: The nuker is a specialist in the Chi Kung arts handed down in their clan. They focus on dealing long-range damage to their target, and the majority of their skills can do quite a bit of damage. They emphasize Essence and Wisdom, while Strength is hard for them to develop. They are ill-suited to melee combat.
- Holist: The Hybrid is an army unto themselves; they learn a bit of every art passed down in their clan, from secondary clan weapon usage to Chi Kung attacks and buffing and healing. They emphasize Constitution and Essence, while Wisdom is harder for them to develop.
The game uses a leveling system in which each level has 12 Chengs as a sub-level system. Each time a character receives a title change a mini-game is required to level, and extra stat and skill points awarded.
Blood Essence is a material obtained as rare drops from killing monsters or maximizing the player's Blood Count. Blood Essence can be used to refine or strengthen weapons.
Within the game are small communities known as Hero Bands. A player is required to reach Raising Light Cheng 1 (level 49) and complete a quest to create a band. The band can have up to 1 band master, 10 band leaders and a total of 40 members. The band master selects band leaders. Hero Leagues are alliances formed with multiple bands. Up to 5 bands in a league and they can be different (but allied) clans.
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